Return to Index

Kuru
Medium humanoid (kuru), CE
----------
Armor Class: 12
Hit Points: 16 (1d12+4)
Speed: 40 ft.
Initiative: 0
----------
STR: 19 (4) DEX: 10 (0) CON: 16 (3)
INT: 10 (0) WIS: 14 (2) CHA: 13 (1)
----------
Saves: STR: 6 DEX: 0 CON: 5
    INT: 2 WIS: 4 CHA: 3
Skills: 2 + ability mod for (Climb, Intimidate, Perception, Survival)
Languages:
CR: 0.5(40 xp)
----------
Space: 5 / Reach: 5
Melee attacks:
club +6 (1d6+6), bite +6 (1d6+2 plus cannibalistic vitality)
----------
Special: fast movement, kuru courage
Feats: Lightning Reflexes
Environment: any coastal
Organization: pair, gang (3-6), raid (7-15), or tribe (16+ plus 33% noncombatants, 1 shaman of 3rd level per 20 adults, and 1 leader of 5th-7th level)
Treasure: NPC gear (hide armor, other treasure)
Source: Isles Of The Shackles

----------------------------------------------